This post regarding Ship Upgrades is part of a larger article regarding Wave 2 listbuilding- the rest of the posts n this series will be available in the coming weeks as I'm revealing a post or two per day on the various topics in that larger article. For more info, click the "Ship List Articles" tab at the top of the page or simply click here.
Card Text: Your Action Bar gains the <Evade> action icon
Usage in game: Declaring an Evade Action on a YT-1300.
Breakdown: I really thought I was going to dig this upgrade more than I do. It's a flavorful, thematic upgrade that ought to do you some real good, but if I'm being honest, all the games I've played with it, it's left me a bit wanting. Upon close examination, I think I know why.
So here's the deal- the YT has 1 Defense die standard, so almost without thinking, I grab the Falcon title because it gets me an Evade, right? Sure. And I'm usually mitigating one hit per turn, once in awhile (3/8 of the time) I'm mitigating two. That sounds fine on paper, so where am I screwing this up?
I think it's because the Falcon's so dang big, it's really easy for the opponent to get within Range 1 of her and nobody is rolling two Attack dice, the most I can possibly mitigate. Of course, she makes up for it by having more shields and hull than anybody else in the game, but if you're like me, you feel a little underwhelmed by the Falcon title.
So what did I expect for a point? Were my expectations too high? Is my ability to effectively fly her too low?
Yes to both, probably, but more likely the latter.
Card Text: Your upgrade bar gains the (torpedo) icon.
Usage in game: Uhh, it lets a Firespray take Proton Torpedoes.
Breakdown: Back in 1996, I was living in Austin, Texas. A buddy of mine who was my roommate at the time, took his girlfriend to go see this new movie called Ransom starring Mel Gibson. When I woke up the next day, he was all, "Dude- I saw Ransom last night. It was pretty awesome.", to which I replied, "So... Gary Sinise was the kidnapper, huh?" My roommate was shocked at my dead-on presumption and said, "How'd you know?" I said, "Dude, he just stole the show in Forrest Gump. Like he's really going to take some lame-o supporting actor work as a cop or whatever. He's obviously the bad guy."
I never did watch that movie because I was right, well that and the fact you kinda already know how 99% of kidnapper movies are going to end. I got nothing against Ron Howard as a director, but that's like the dictionary definition of telegraphing a punch. For the how to on not doing that, reference Fincher's brilliant Se7en and recall that Kevin Spacey wasn't mentioned in the trailers or promos or anything. Hell, they even kept that dude's name off the theatrical movie poster.
As I often do on here, I digress. There is a point, though.
When I saw teh internets dismissing the Slave I title card because it involved the most terrible of terrible upgrades, I immediately thought, "Ok- why?" Just like when I saw Gary Sinise's was apparently playing second-fiddle in Ransom.
First, like the brews at Delta Tau Chi, the Slave I title don't cost nothin', so there's that.
Secondly, it doesn't replace anything in your upgrade bar, so if for some reason you fancy the notion of hauling around a double load of ballistic warheads, but aren't hip to a Y-Wing, you can do it for only the cost of what you pick to be in your tubes.
I think the thing that kills it for most people is the Heavy Laser Cannon, as it's a 7 point Secondary Weapon System that isn't just one-shot and if you're looking at Proton Torpedoes plus a missile, you're looking at 8 points, at least. Keep in mind though, the HLC can't score crits by itself, where Proton Torpedoes gets you much better odds at rolling one, which again, I feel like has a much more tangible benefit in Wave 2 against the big ships.
You could also kind of hedge your bets a little bit by taking both PTs and a missile of some type. PTs are a decent all-rounder, but having those at your disposal opens you up to having a more specialized missile like Assault Missiles, for example, to use if the opportunity arose.
I've not tried any of these PTs + Missile gambits out yet, so don't nail me too hard in the comments, I'm merely saying it's a possibility that you ought to at least not outright dismiss, especially with the pilot abilities of Kath Scarlet and Krassis Trelix.