18 April 2014

GR-75 Transport Now Shipping!


When I received an email from our old pal +Matthew Taylor earlier, I thought it was going to be regarding the butt-kicking his Sharks gave my Kings last night in Game 1 of their 2014 Stanley Cup Playoffs series, but no! 

It was to inform me that he'd just seen that the GR-75 is Now Shipping on FFG's Upcoming page!

As always, TheMetalBikini.com encourages you to patronize our sponsor, Miniature Market

Peace!

17 April 2014

Just The FAQs Ma'am- FAQ v 2.0.1



As I said on G+, I'd hoped to update TMB with this article night before last, which means it would have shown up yesterday, but long story short- I fell asleep on the couch.

I actually woke up a couple of times, early enough that I could have written the update, but unlike the previous FAQ and Tournament Rules updates, this wasn't some deal where I'd scan through the pink text, think to myself, "Oh, well that's different" or whatever, then talk about it a little bit. No aficionados, these were actually pretty significant changes and I didn't want to half-ass it or get a bunch of it wrong or whatever, so I really wanted to take some time and read through what all was changing before I wrote about it on here.

Before I jump into this, I want to mention something really quickly- I know that a lot of y'all are casual X-Wing players, and by casual I mean that you probably primarily play against your buddies in non-tournament settings the va-ha-ha-hast majority of the time. I get that. That being said, don't just tune this stuff out as tournament talk or un-fun rules discussion or whatever. Give this stuff at least a passing glance to be sure you're on the same page as the rest of the world and who knows? You might even come up with some new ideas to try out as the result of reading the latest incarnation of the FAQ. FFG has put a lot of work into updating this game and at least trying to address some of the larger rules issues and conflicts since the game dropped, so at least give them your attention for the time it takes to give this document a solid read through. Trust me. 40k players would kill to have FAQs as well done and regularly released as X-Wing's FAQs.

And for God's sake- if you're planning on running some kind of event- homebrewed, sanctioned tournament, Assault at Imdaar Alpha, whatever- read through this and get your head around it before the dice start flying and people start to get frustrated, aiight?

First and probably most obviously, the format of the FAQ itself has changed. Gone are the walls of text and added in are pics of the cards the FAQ is addressing. It's pretty nice and while it maybe wasn't entirely necessary, it does perhaps make it easier to reference your opponent's cards to see if he's playing them right or not. They've also gone through and simplified a lot of the card text wording in various places to make the text easier to understand and apply.


Secondly, all of the special rules cards (the 0 Maneuver, Ion Weapons, Boost, Large Ships, etc.) are now covered in the FAQ, so that's nice for folks with small collections or for folks who don't bring every single thing they own with them to a tournament. It makes things even simpler for TOs who don't have to track all of that stuff anymore.

Maybe the most significant portion is Section 3- Rule Clarifications. There's a lot of stuff in here that wasn't formally covered before. I don't know that any of it is really news to most folks who play X-Wing competitively or keep up with stuff on the various messageboards, but it's there should you need it and actually does a fairly solid job of addressing a lot of the little things like timing issues. Ironically, had this version of the FAQ always been around, there probably wouldn't have been much need for a TMB.com.

As for things that actually got FAQed- there's really only one pink text in the new edition of the FAQ.

Colonel Jendon
If you were one of those people who said that ships that didn't have Target Lock as an available Action couldn't be the recipient of Jendon's Blue Target Lock giveaway card text, turns out you were wrong. They can, no probs.

Long story long, not a lot has actually changed or been ruled on for this edition of the FAQ, but the layout is quite different and the change is most definitely for the better. I daresay we've kind of gotten X-Wing Miniatures version 1.5 for free here. And yeah, the FAQ is still comprehensively cumulative- you don't need to go and try to scare up old versions of the FAQ to get all of the info: the most recent version has everything you need.

As was the case last FAQ update, FFG has gone to an absolute value type web address for the X-Wing FAQ, so you don't need to update your bookmarks and I didn't need to update my link in the right hand sidebar over there. It's the same address as before.

That's it. I'll holla about the new Tournament Rules stuff tomorrow (Friday).


16 April 2014

One Meeeleeeyon Pageviews



How ridiculous is that? 1,000,000 pageviews! 

Thanks again for your love and support, y'all. You're the best! 

I wanted to try and come up with something cool to do when we broke 1,000,000, but I really couldn't think of anything. I don't know, it seems extremely narcissistic to do like a AMA (not to mention more than a little redundant as I kinda don't really hold anything back here [even when I probably should]), but as the previous "x pageviews!!!" posts have pretty much all revealed a little behind the scenes type info, if there's anything you're curious about or whatever, ask away. 

Or hey, if you have a better idea of what we can do to celebrate 1,000,000, let a brotha know.  

14 April 2014

Predicting Possibilities with Matt Taylor: YT-2400

Last week or possibly the week before, I got some messages from a guy named Matt Taylor wanting to know if I was interested in some Wave 5 and beyond ship prediction-type articles. Always one for free content, I said of course. 

We mailed back and forth a bit, then today I received this gem regarding the YT-2400 in my inbox. Matty has put some really solid work into this article and I'm absolutely stoked to share it with y'all. If you dig it, let a brotha know and maybe we can talk Matt into cooking up some more articles like this as I'm just not familiar enough with the Extended Universe stuff to really make these kinds of calls. 

And also because Matt, being a Sharks fan, will probably have a little more time on his hands here in a couple of weeks after your Los Angeles Kings eliminate them from the 2014 Stanley Cup Playoffs. :)

Enjoy! 

Predicting Possibilities- YT-2400




Difficult to see. Always in motion is the future. - Yoda

No disrespect to Master Yoda, but with Star Wars X-Wing, it's been pretty easy to predict the way FFG's releases would go. Aside from the HWK-290, which I don't think many people saw coming, the waves have followed the original trilogy movies until Wave 4, where Fantasy Flight dove full-on into the EU pool. Reason being, there just isn't much pure G-Canon (George Lucas Canon) material left from the Galactic Civil War period.

Let me Koiogran turn for a second here. My name is Matt Taylor (Twitter: @dak_ralter), and besides being an avid X-Wing fan, I'm also a Star Wars nut. I've played the games, read most the books, and my dog's name is Chewbacca.

Because of this, I'm always thinking of new ships, pilots, actions and other upgrades for X-Wing and how they would fly in the context of the game's mechanics. Clint has graciously allowed me a spot on TMB for my musings, where I'll be trying to predict the next waves of X-Wing miniatures.

As the basis of my predictions, I'm using a few sources. Primarily, I'll crack open my copies of:

1) The Essential Guide to Vehicles and Vessels

2) Star Wars: Complete Vehicles

3) The Essential Guide to Warfare

4) The Complete Star Wars Encyclopedia

5) Wookieepedia

(I like using the tactile stuff first before I turn to the internet, because... I don't know it just makes me happy and nostalgic).

Granted, by no means am I the end-all-be-all authority of this. The point of these articles is to spur discussion, and my suggestions are just that - suggestions. I'm shooting from the hip (under the table, and FIRST), and would love nothing more than tons of comments and feedback. In addition, I read a good amount about this game and have seen mock ups of many of the ships I'll be discussing, therefore I'm not always breaking new ground. If I do remember that I saw something specific somewhere, I'll always give the l/t (lightsaber tap) to the source and link them.

So, with all that being said, the first ship I'm going to tackle is one of my favorites, and one that I am almost positive will be announced soon: CEC's YT-2400 light freighter.

You may say that my overconfidence is my weakness, and it may well be. However, I think Fantasy Flight may have inadvertently tipped their Sabacc hand during their reveal of the TIE/D Defender. On the card "Outmaneuer" a TIE/D is trading volleys with a motion blur obscured ship in the distance. On first glance it appears as if it's a CEC YT-1300, but upon closer inspection the number and size of the vent plates (3 large) and the position of the cockpit, it's evident that this isn't the iconic YT-1300 freighter, it's actually a YT-2400.



THE HISTORY

Both the YT-1300 and the YT-2400 were designed and produced by the Corellian Engineering Corporation, one of the galaxy's largest ship manufactures. Their ships, and specifically the YT series, were known for their ability to be customized by smugglers and mercenaries for more... nefarious uses. As you're well aware, Lando Calrissian and later, Han Solo and Chewbacca, souped up a YT-1300 into the famous Millennium Falcon, which Fantasy Flight released in Wave 2.

There was a famous retrofit of the YT-2400 as well, and you'd likely know it by it's name, the Outrider.

The Outrider was a heavily modified YT-2400 flown by Dash Rendar, a Correllian smuggler and soldier of fortune who's story was told in the Shadows of the Empire novel and storyline. Shadows takes place in the time frame between The Empire Strikes Back and Return of the Jedi. In one of the main story lines, Rendar, (who also flew against the Imperial assault at the Battle of Hoth) assisted Calrissian and Luke Skywalker in rescuing Leia Organa (who apparently can only be rescued a team consisting of her brother and a random Corellian scoundrel). Dash became a popular character due to his wit and cunning... he's basically a Han Solo clone in a Han Solo clone ship.


He was so popular, though, that George Lucas actually added the Outrider to a flyby shot of the Mos Eisley spaceport. This made the Outrider G-Canon, and to my knowledge, it's the only G-Canon ship within X-Wing's currently established scale not present in the game. So, you know it's coming.

On to the ship itself. As its model series and design suggest, it's very similar to the YT-1300. It's a newer model, though, and therefore it could be argued that an unmodified version would be faster and more maneuverable than its older stock counterpart. The YT-2400 also had 1D servo turret laser cannons mounted ventrally and dorsally, which took advantage of the ship's shape to achieve a 360 degree lateral firing arc and a 180 degree vertical firing arc. The YT-2400 also featured two front facing concussion missile tubes with magazines of 3 each.



IN-GAME APPLICATION

I'm having a hard time thinking that FFG is going to release a ship with the same capabilities and talents as the YT-1300. It just wouldn't make sense to have a ship doing exactly the same thing, but looking slightly different. Each ship has brought something a little bit unique to the tabletop, and I doubt the YT-2400 will be an exception. The following are just my ideas, and I'm definitely up for your feedback and discussion!


STATS

In game, the YT-1300 has two stat lines:

Outer Rim Smuggler: 2 Attack | 1 Evade | 6 Hull | 4 Shield (27 PTS, PS 1)

Named Pilots: 3 Attack | 1 Evade | 8 Hull | 5 Shield (42-46 PTS, PS 5-9)

Reason for the differences is that the 360 firing arc with 3 die is too strong to stick on a cheap pilot, else you would see a lot of triple "Outer Rim Smuggler" builds mowing through tournaments. They also scaled the hull and shield back to prevent the annoyance of that type of build.

I think the YT-2400 should follow this overall trend. I'll get into firing arc in a second, but I'm feeling this ship should be a bit dinkier, but gain the extra green die. Here's my thinking:

Freelance Spacer: 2 Attack | 2 Evade | 3 Hull | 4 Shield (23 PTS, PS 1)

Named Pilots (LE-BO2D9, Dash Rendar): 3 Attack | 2 Evade | 4 Hull | 5 Shield (38-41 PTS, PS 5-8)

Now, a big question would be the firing arc. I can't say that I thought of this alone, as many of the mock YT-2400's I've seen have had an 180 firing arc, and I agree that approach may be the way to go. Unfortunately this doesn't directly line up with canon, but if you give it a 360 arc, it's too close to the YT-1300 to justify it's inclusion in the game. To give it extra pop, maybe the entire front arc is primary, meaning you can hit ships to the side with your missiles? I don't know if that's feasible… but, speaking of which, let's head to the upgrade bar.


UPGRADE BAR

First and foremost, I think it's a must to add the turret upgrade to this ship. It's a compromise, you get the 360 functionality that this ship is known for, but it comes at the cost of a few points and the loss of the range one bonus. I think that's a decently fair trade off.

To further differentiate from the YT-1300, I think it only gets one crew member slot. I'd assume that both Dash Rendar and Leebo would be available as crew members as well as pilots.

I also think that this ship could be the first Rebel ship with two missile slots. It lines up with the canon, and it gives the YT-2400 a unique edge.

Lastly, as I'm sure you assumed, I'd give Leebo and Dash the EPT slot, but not the Freelance Spacer.


ACTION BAR

You have your Focus and Target Lock, no question and no real explanation needed. The additional action I'd suggest is Evade, as it gives the ship that extra differentiator over the YT-1300.

I do also think that, like the Falcon and the Slave I cards, the Outrider should have it's own title card as well. Perhaps a two point card that adds boost to the action bar? Thoughts on this?


THE MANEUVER DIAL

Again, this ship has to be different enough from the YT-2400 to make it unique. For reference, here is the YT-1300's maneuver grid:




Mobile in close with a range of low speed options, but limited by only a handful of green maneuvers. If we're going with the fact that the YT-2400 was faster and perhaps a bit more nimble, here's the grid I came up with.



I gave it a bit more green, and took away some of the one speed maneuvers. I went back and forth on this a lot, though, so I'm willing to take some suggestions!

DASH RENDAR




So, that's that. Here's my idea for Dash, with a unique pilot talent that covers uncharted territory for the X-Wing game. I'm sure you understand what I'm trying to do here. Say you are up against a TIE with one hull left at range 2. They choose the evade action, and roll their 3 green dice and come up empty. You roll three hits, and inflict two damage. The TIE only has one hull left, so you have that leftover damage that would usually vanish into nothing. With Dash's talent, you that damage would be transferred to another ship within your arc.
It's not a great early game talent, but it could really clean up later on.

So whaddaya think, y'all? Good stuff, no? I think Matty's definitely on the right track here and I totally missed the YT-2400 in the Outmaneuver card until he mentioned it in the comments last week. 

Thanks again Matt!

11 April 2014

Potpourri for $500- Transport Status and Galactic Cup 2014


So just a quick update today on a couple of things.

GR-75 Now "On The Boat"!
I was texting with Sean and Ben earlier asking if they've pre-ordered any of the revealed stuff and was telling them I was considering breaking my "I don't pre-order" stance on things since the Transport and the 'Vette must be getting closer to being available when Sean took a peek at the Upcoming section of the FFG site and saw this-


Yeah, so take with salt, your mileage may vary, etc., etc., but the Transport is on the boat and is expected next month sometime! 


X-Wing Galactic Cup


My day of reconsideration didn't stop there either. Scott (MrFroggies) from Team Covenant emailed to ask if I'd mention an online VASSAL tournament he's setting up as well as invite me to participate in the festivities. Being as how I need to do some messing around with the wife's Win8 laptop this weekend anyway (I had my 3d printer software setup on my work laptop which I had to give back this week), I figure I'll try and get VASSAL set up and give it a shot. 

I was already kind of interested in the tournament just from reading Scott's email, but after I checked out the link he sent along and saw that he's using kind of a World Cup format for this shindig, I was pretty stoked about it. I mean look- somebody's gotta come in last, right? 

It sounds like a pretty interesting tournament. They're doing some things different than the standard X-Wing tournaments, so even if you're not usually a tournament guy, it might be worth your while to check this out. Here's the link to more info on the rules and format and whatnot as well as info on how to register and all. This tournament is open to folks all over the world, so don't feel left out if you're not in the US or whatever, dig? 

Deadline for registration is 27 April at midnight US Pacific time which Google says is GMT -7. I think. Double check me on that as I'm American and I can barely keep track of my own country's time zones, let alone this Greenwich Mean place which I think is a country where Eric Roberts is the Pope or something. It mustn't be that big of a place as I don't think they compete in UEFA. In any case, if you get off your butt and register before the 27th, you don't even have to sweat it.