07 February 2013

Named Pilots- Night Beast

This post regarding Named Pilots is part of a larger article regarding Wave 1 listbuilding- the rest of the posts n this series will be available in the coming weeks as I'm revealing a post or two per day on the various topics in that larger article. For more info, click the "Ship List Articles" tab at the top of the page or simply click here.

Card: Night Beast (TIE Fighter) 15 Pts.
Card Text: After executing a green maneuver, you may perform a free Focus action.
Ability is an Action?: No.
Excels at: Survival, supporting through versatility
Quick Take: I like Night Beast because he’s flexible and I value flexibility highly in miniatures games. Since there are so many green maneuvers available to a TIE, you ought to be able to Evade or Barrel Roll as needed with Night Beast’s actual Action, then still Focus with his free Action. This makes him tough to kill while still having good offensive potential. He's usually not a high priority target compared to the big names like Howlrunner and/ or Vader, but he has definite thorn-in-the-side potential like Dark Curse and can function reasonably well on his own outside of Howlrunner's ability and even the effects of Swarm Tactics to a certain extent as he'll fire before any non-named pilots on the Rebel side . Use him in roving support role helping out where he's needed and you'll find he's frequently one of the last men standing.
Elite Skills/ Upgrades: None.

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