04 February 2013

Named Pilots- Howlrunner

This post regarding Named Pilots is part of a larger article regarding Wave 1 listbuilding- the rest of the posts n this series will be available in the coming weeks as I'm revealing a post or two per day on the various topics in that larger article. For more info, click the "Ship List Articles" tab at the top of the page or simply click here.

Card: Howlrunner (TIE Fighter) 18 Pts.
Card Text: When another friendly ship at Range 1 is attacking with its primary weapon, it may reroll 1 attack die.
Ability is an Action?: No.
Excels at: Buffing everyone within Range 1 of her
Quick Take: Howlrunner is a big reason why the TIE swarm became such a popular build in Wave 1. Any ship within Range 1 of Howlie gets to re-roll one attack die; doesn’t matter if that’s one ship or five ships- if they’re in Range 1 of her, they’re good.

Now, you’re going to want to practice flying in formation and stuff so you’re not colliding all over the place and losing out on a bunch of actions, but even if you slip up, as her ability isn’t an action, you don’t really have to worry so much.

As for actions, Evade, Evade, Evade. Keep that girl alive if at all possible. Also it may be worth noting that the reroll isn’t valid for Howlrunner herself.  

Elite Skills/ Upgrades: Ah! Not only do you get a great Area of Effect style buff, Howlie can also take Elite Skills! Swarm Tactics is obvious to exploit her PR of 8, but I think folks ought to also consider Expert Handling on Howlie as she’s such a high priority target- especially if they're already running another high Pilot Rank TIE with Swarm Tactics in their list.

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