16 September 2013

Imperial Aces Expansion Announced!

Got a couple of messages today from eagle-eyed bikini aficionados BC and Fab pointing out a new entry on FFG's news page- 






Pretty sweet, huh? So what's the lowdown? Here's info from the article on the FFG site- 

Imperial Aces features two TIE interceptor miniatures with alternate paint schemes, several highly skilled new pilots, a dozen upgrade cards, and all the tokens and maneuver dials you need to field these ships. It also includes a new mission that allows the Empire to utilize new, experimental technology in a high-intensity clash with Rebel pilots.

Lest you think this is just some alternate paint job cash-in, dig on the fact there are new cards in this expansion too! 


That's some nasty card text right there, y 'all. Wow.



A 22-point Interceptor with an Elite Pilot Skill slot? Sure, why not? Sign me up! Note also that this card is not a "dotted" card!



Ok, kinda limited in it's application, but I get it. 



Now, this is interesting... Stick this on a Chewie Falcon and make it even more durable...



Thank God they threw the word "different" on there or we'd be seeing  a whole lot of 2 Shield TIE Interceptors! Still brutally nasty though considering they all already have the Boost Action stock anyway. 

Cool stuff, no? No idea when it'll actually drop (site says 4th quarter 2013), but exciting nonetheless!

+Michael Anderson pointed out I totally whiffed a couple more cards linked in that article. Good eye, Mike!


I'd like this card a lot more if it were a Modification instead of an Elite Pilot Skill. That isn't to say it doesn't still have its uses, but it'll be much easier to get off reliably on a lower Pilot Skill ship than a higher one. Still though, if you play with guys who bonk into stuff a lot, and therefore are unlikely to have Evades or Focuses due to lost Perform Action steps, this thing can really ruin somebody's day and fast. 



This is an interesting card because usually Focus is the bet-hedging Action of choice. Taking an Evade and turning it directly into a hit at 2-3 is pretty awesome especially against folks who usually spread out their ships in a split deployment kind of setup. Hey wait- I'm one of those kinds of people!

That said, bear in mind that unless you've got that Targeting Computer mod attached, the decision maybe isn't as cut and dried as it appears at first glance- you're actually faced with a rather tough decision; take the Evade Action then apply an extra hit (or use it on defense as per usual) or be a traditionalist and take Focus and turn any of your eyeball results to hits (or use it on defense). Somebody smarter than me can do the math on this one and let me know what's up.