16 August 2013

Wave 3 Previews: The Moves and Grooves of the Wave 3 Ships!

Yeah, I don't know. Found it on the Gencon site just now. 

I'm working a split shift this week and next week at the plant (11:30 am until 9:00pm) and as I was killing a few minutes in the driveway while my wife got our barky-ass dachshunds hidden away back in our bedroom in an attempt to prevent them from waking up the kiddos when I opened the garage door, I checked my email and found that longtime reader Shane had emailed me to say the maneuver dials had been leaked for the Wave 3 ships at Gencon today. 

First, I came close to heading to Gencon this year. It's just right up the road from me, but ultimately, I had enough vacation days left to either hit Gencon or attend the USMNT v Mexico World Cup Qualifier in Columbus next month. Lest you think poorly of me dear readers, a thousand apologies, but I opted for the WCQ. In addition to being your Blogmaster General and a reluctant hipster, I'm also a member of both the USSSC and an American Outlaw (if any of y'all are going too, drop me an email and we'll meet up at the tailgate or something). Being one of the relatively lucky few to score not only 4 tickets to this sold out match, but tickets in the American Outlaws section... well, there's just no way I could pass that up.  

I figured people would leak all the Wave 3 info one way or another anyway, but it still would have been cool to attend and cover for the site. Maybe next year as it's not a World Cup year. :) 

Right on, enough blabbing- here's the skinny on the maneuver dials from the Wave 3 ships (and if you'd like to talk more about them than just my little comments section, Team Covenant and BoardGameGeek both have the info posted up. 

A user on BGG made some sweet visual templates, but as I'm always particularly careful about not jacking people's images and stuff, I'm not using them, so bear with me as I describe them to you. Figured I'd mention them though if you want to see them. 

I think the ship I was most curious about was the Lambda what with it's seemingly ridiculous low cost, so let's look over her moves- 

At Speed 3- Red Left Bank, White Straight, Red Right Bank
At Speed 2- Red Left Turn, White Left Bank, White Straight, White Right Bank, Red Right Turn
At Speed 1- Green Left Bank, Green Straight, Green Right Bank
At Speed 0 (not a typo)- Red Stationary

So this thing's got less moves than a white accountant in a disco. The whole stationary thing has everybody all a twitter tonight, as you might expect. Apparently the rules for remaining stationary are discussed in the little pamphlet thing that comes with the Lambda. I have no idea what they are at the moment (aside from the obvious, of course), but I'm sure someone will drop some science about it in the comments before too long. I wonder how much of this seemingly limited dial gets made slightly better by the fact that it's a big base? No K-Turn, but again, I think that's not that big of a deal. Y'all likely know my stance on the K-Turn, but in short, you probably don't rely on it a ton to begin with if you're past your first couple of months playing X-Wing Miniatures (or you've got some list cooked up that benefits from Stress), so I still think the Lambda is pretty nasty. 

Next up? How about the ship I forgot to write about (well, not really- truth is I left the Chromebook out in the car night before last when I was going to write about it and was too lazy to go and get it out after everyone went to bed- I'll cover it this Monday; I promise), the B-Wing? 

At Speed 4- Red Straight
At Speed 3- Red Left Bank, White Straight, Red Right Bank
At Speed 2- White Left Turn, White Left Bank, Green Straight, White Right Bank, White Right Turn, Red K-Turn
At Speed 1- Red Left Turn, White Left Bank, Green Straight, White Right Bank, White Right Turn

So if a Falcon and a Y-Wing had a kid, it'd be a B-Wing, more or less. More green moves than a Y-Wing, but less moves overall. The K-Turn at speed 2 is slightly eyebrow raising. Overall, for movement options while not taking into account colors (red, white, green) the dial is very similar to the YT-1300. Kind of the opposite of the way I feel about the Lambda though- I think without the big base and 360 degree turret of the YT, the B-Wing might be tougher to fly right off the bat than you might think. Of course, if you've got it penciled in for backline duty, it kinda doesn't matter so much, does it? 

Next on the list, the TIE Bomber- 

At Speed 5- Red K-Turn (Huh?)
At Speed 4- White Straight
At Speed 3- White Left Turn, White Left Bank, Green Straight, White Right Bank, White Right Turn
At Speed 2- Red Left Turn, Green Left Bank, Green Straight, Green Right Bank, Red Right Turn
At Speed 1- White Left Bank, Green Straight, White Right Bank

I have no idea what to make of the K-Turn at 5 with no corresponding straight move. Don't even ask. That said, the fact that you can green move straight at speeds 1, 2, or 3 as well as bank left or right at speed 2 gives you a lot of functionality for losing that speed 5 K-Turn Stress Token, so if you do enjoy the K-Turn, you ought to be able to make fairly good use of it in a Bomber. I still think the TIE Bomber will be the belle of the Wave 3 ball. 

Lastly, the ship some random guy on BoLS got offended over because I labeled it "Most Likely To Be Slightly Underwhelming", the HWK-290- 

At Speed 4- Red Straight
At Speed 3- Red Left Bank, White Straight, Red Right Bank
At Speed 2- White Left Turn, White Left Bank, Green Straight, White Right Bank, White Right Turn
At Speed 1- Green Left Bank, Green Straight, Green Right Bank

If my math is right (big if there- as we've discussed in the past, the maths are not exactly my strong suite), the HWK is tied with the Lambda for fewest moves of any ship in the game (12 total). Also like the Lambda, no K-Turn available. Skimming the threads on both Team Covenant and BGG before writing this, I read people talking about how the HWK is effective out to Range 3 (I guess in terms of pilot card text and that blaster turret) as kind of a way to make up for the rotten dial. Again, maybe I'm completely missing something obvious to everybody else, but I'm just not feelin' this ship on any level. Oh sure, I'll probably buy one because I'm a big dork like that, but I just don't see the viability of this ship in any kind of remotely competitive setting. Don't take my word for it, play around with it when it comes out, I'll do the same, and maybe we'll figure out what I'm missing here. I mean, the Y-Wing has a (somewhat debatably, but not very)  better movement dial than this thing. You ever use a Y-Wing and think to yourself, "Good Lord, this thing has just got moves for days and one too many Attack dice!"? Yeah, me neither. 

So there it is, y'all. At this point, there's not much left we don't know, and I'm sure by the end of the weekend, the rest of the proverbial beans will have been spilled (if they haven't already). I made this joke already in my reply to him, but allow me to say, Danke Shane for giving me the heads-up that the dial info had leaked. 

I know, that's a terrible joke and you're likely rolling your eyes, but hey- it's me. :)