18 July 2013

Wave 3 Preview- Advanced Sensors and Ten Numb

During my recent hiatus (hiatuses? I don't know- you tell me), you guys might have run across another FFG Wave 3 preview article called simply, "Advanced Technology." Ostensibly, the article is about the new Advanced Systems upgrade cards available to ships with the little radar dish icon (which from the way the opening of the article reads, is the B-Wing and the Lambda). 

We've already talked about a couple of these Advanced System cards in the past, but this article calls out one that I'd not seen the text on just yet. 

Right. So instead of revealing your chosen maneuver, performing the maneuver, then declaring your Action, you declare then reveal, then maneuver. 

So what's the big deal? 

The obvious thing that jumps out is you still have a chance to declare an Action even if you're going to run into somebody or some thing. That's kind of a big deal. I mean really the only thing that keeps me from jumping out of my seat is that earlier mentioned fact that only a couple of ships can take this upgrade. If this were a Modification instead? Holy mackerel. 

I kept thinking about it, and the other pretty big deal is that since you're essentially changing when the Perform Action step is happening for this particular turn, you could perform a maneuver that would normally Stress you out, then if you've selected a green maneuver from your dial, you'd lose that Stress token just about immediately. Will everybody and their dogs start rolling Daredevil finally? It's still too early to say, but I'd say folks will at least be performing K-Turns more often than they were before in ships that can take Advanced Systems. 

Before you completely dismiss Daredevil again, bear in mind that you'd actually be doing the Daredevil maneuver before your normal maneuver. That's pretty tricky, really. 

Of course, you don't have to limit yourself to Stress-generating maneuvers. Barrel Rolls, Expert Handling, and Boosts by way of Engine Upgrade also lend themselves to some interesting potential by rearranging when the Perform Action step occurs in relation to maneuvering. 

The other card that was revealed for the first time in that article was the Ten Numb card. 

The first thing that jumps out at you is probably the first thing that jumped out at me- the cost. 31 points! Wow- that's really kind of a lot, no? It's a cool card and all- the text is good and hard to deny, B-Wings have 3 Actions stock, the stats aren't bad, Mr. Numb is Pilot Skill 8 and has access to the Elite Pilot Skills, what's not to like? 

That 1 Agility sucks, boyee. I know, I know, it's not the end of the world- this thing is basically a fence-sitter on the backline bombing in shots like a HLC'ed up Firespray, not to mention it has a Barrel Roll available to it as well as all those other icons. It just still seems like a lot to me. You could hit 35 or 40 points with this guy, easy. 

I'm not saying it's bad, but I am saying you better watch your step. Sure, he's got a good amount of Shields, but Numb in particular is going to be a pretty high-points, high-priority target so when you go to upgrading him, I think you either tool him so offensive he's likely to kill back his point cost quickly before he gets shot down, or you try to make him unkillable with Expert Handling, Shield Upgrade, etc. 

I'm really curious to see what the other B-Wing pilots look like now! Well, I mean, I was before too, but now I'm like italics-level curious now

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